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Teardown
elvarofficial/teardown
A Claude Code skill that turns any machine into a 3D simulator you can take apart
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Get started
Install the skills
npx skills add elvarofficial/teardown -g -a claude-codeInstalls into Claude Code, Codex, Cursor, OpenCode and the other agents it finds on your machine.
git clone --depth 1 https://github.com/elvarofficial/teardown.git /tmp/teardown
cp -r /tmp/teardown ~/.claude/skills/teardownClaude Code reads ~/.claude/skills/ (or .claude/skills/ in a project). Other agents read the same SKILL.md format from their own skills folder.
Inside this repo
1 skill
Documentation
README
teardown
A Claude Code skill that turns any machine into a 3D simulator you can take apart.
Ask how something works. Claude builds it as one offline HTML page: the machine runs in the middle, every panel around it reads the real numbers, a button opens the part doing the work, and when nobody touches it the page tours itself.

| Telson SC-8 robotic scorpion | Pelagos OC-8 robotic octopus |
|---|---|
![]() |
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Install
npx skills add elvarofficial/teardown -g -a claude-code
Then, once, in the installed folder:
npm install && npx playwright install chromium
You need Node.js 20 or newer. For the video you also need ffmpeg, and for the sound Python 3.
Use
Ask Claude Code in plain words:
Build me a simulator of a 4-stroke motorcycle engine I can take apart.
How does a mechanical watch keep time? Show me as a simulator.
Make a teardown of a hydraulic excavator arm and record a 20-second video of it.
Or open one of the 3 examples first:
node sims/build.mjs v8-live # teardown-out/dist/v8-live.html
node sims/build.mjs cessna-live
node sims/build.mjs strandbeest-live
What is inside
SKILL.md |
What Claude reads: how a machine is built, the rules that make it look right, the review loop. |
sims/kit/ |
Runtime, stage, shader warm-up. |
sims/v8-*, sims/cessna-*, sims/strandbeest-* |
3 complete machines. -shared is the machine, -live the page you drive, -film the recorded tour. |
sims/build.mjs |
Bundles a machine into one HTML file, three.js and fonts inlined. |
sims/capture.mjs |
Renders the film frame by frame to a 60 fps mp4, or to review sheets of stills. |
sfx/, run_sfx.py |
Procedural sound on the film's timeline, mastered to −14 LUFS. |
Credits
Built on whaleyxbt/claude-motion (MIT): the runtime, frame capture, sound engine and review rules come from there. Recorded samples are CC0 from Freesound, prepared by Barty-Bart/motion-graphics; sources in sfx/samples/SOURCES.md.
MIT licence.

