Pack · #38 trending skills repo · ↗ +812 stars this week
Blender Skills
arjun988/blender-skills
94 specialist Blender skills for Cursor, Claude Code, Kiro & Codex -> MCP-powered production pipeline from blockout to engine export.
- Stars
- 2.1k
- This week
- +812
- Forks
- 177
- Open issues
- 3
- Skills inside
- 188
Get started
Install the skills
npx skills add arjun988/blender-skillsInstalls into Claude Code, Codex, Cursor, OpenCode and the other agents it finds on your machine.
/plugin marketplace add arjun988/blender-skillsRun inside Claude Code, then pick what to install from /plugin.
git clone --depth 1 https://github.com/arjun988/blender-skills.git /tmp/blender-skills
cp -r /tmp/blender-skills ~/.claude/skills/blender-skillsClaude Code reads ~/.claude/skills/ (or .claude/skills/ in a project). Other agents read the same SKILL.md format from their own skills folder.
Inside this repo
48 of 188 skills
.claude/skills/analog-found-footage-horroranimationGame-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP..claude/skills/animationanime-styleAnime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language..claude/skills/anime-styleapocalypse-worldsApocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets..claude/skills/apocalypse-worldsarchvizArchitectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP..claude/skills/archvizasset-optimizationValidates and optimizes Blender assets for polycount, topology, UV efficiency, material count, naming, collections, and game-ready performance. Use before export on all production assets via MCP..claude/skills/asset-optimizationbiome-worldsBiome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments..claude/skills/biome-worldsblender-directorUse when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow..claude/skills/blender-directorblender-modelerCore Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP..claude/skills/blender-modelerbody-horror-styleBody horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling..claude/skills/body-horror-stylebrutalist-moodBrutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition..claude/skills/brutalist-moodcamera-cinematographyCinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP..claude/skills/camera-cinematographycartoon-styleCartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation..claude/skills/cartoon-stylecharacter-archetypesCharacter archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.)..claude/skills/character-archetypescharacter-artistAAA character modeling for human anatomy, stylization, facial topology, clothing, hair, and animation-ready meshes. Use for game characters, facial expressions, and production character assets in Blender via MCP..claude/skills/character-artistchibi-styleChibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules..claude/skills/chibi-stylecloth-simGarment blockout, cloth simulation, pin groups, and bake to shape keys or caches for characters and props in Blender via MCP..claude/skills/cloth-simcollision-proxyCollision proxy authoring for games including UCX/UHX naming, convex hulls, capsules, and simple collider meshes in Blender via MCP..claude/skills/collision-proxycomic-book-styleComic book and graphic-novel art direction for Blender with ink-line emphasis, halftone cues, and high-contrast framing..claude/skills/comic-book-stylecompositingBlender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP..claude/skills/compositingcosmic-eldritch-horrorCosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms..claude/skills/cosmic-eldritch-horrorcozy-wholesome-moodCozy, cute, wholesome, relaxing, and peaceful mood direction for Blender assets and scenes..claude/skills/cozy-wholesome-moodcreature-artistAAA creature modeling for fantasy, aliens, monsters, and organic creature design with believable anatomy and movement. Use for creature blockouts, muscle flow, bone structure, and animation-ready creature assets in Blender via MCP..claude/skills/creature-artistdark-gritty-moodDark, grim, gritty, rusty, abandoned, decayed, industrial, lonely, and melancholic mood direction for Blender..claude/skills/dark-gritty-mooddream-surreal-moodDreamlike, surreal, mysterious, mystical, hopeful, and chaotic mood direction for Blender scenes..claude/skills/dream-surreal-mooddream-weirdcore-styleDreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces..claude/skills/dream-weirdcore-styleenvironment-artistAAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP..claude/skills/environment-artistexport-pipelineProduction export from Blender to FBX, GLTF, OBJ, USD, and Alembic with scale, pivot, rotation, normals, materials, animation, and collision verification via MCP..claude/skills/export-pipelinefantasy-worldsFantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language..claude/skills/fantasy-worldsfolk-horror-styleFolk horror art direction for Blender with rural ritual uncanny, pastoral daylight dread, and community-wrongness storytelling..claude/skills/folk-horror-stylefrutiger-aero-styleFrutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism..claude/skills/frutiger-aero-stylegenre-action-combatArt direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender..claude/skills/genre-action-combatgenre-card-party-idleArt direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender..claude/skills/genre-card-party-idlegenre-metroidvania-roguelikeArt direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props..claude/skills/genre-metroidvania-roguelikegenre-narrative-vnArt direction for visual novel, interactive movie, walking simulator, and story-driven presentation spaces in Blender..claude/skills/genre-narrative-vngenre-open-world-sandboxArt direction for open world and sandbox games in Blender with biome landmarks, traversable scale, and discovery props..claude/skills/genre-open-world-sandboxgenre-puzzle-platformerArt direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language..claude/skills/genre-puzzle-platformergenre-racing-sportsArt direction for racing and sports games in Blender with track landmarks, stadium kits, and high-speed readability..claude/skills/genre-racing-sportsgenre-rpgArt direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity..claude/skills/genre-rpggenre-shooterArt direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language..claude/skills/genre-shootergenre-soulslikeArt direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability..claude/skills/genre-soulslikegenre-stealthArt direction for stealth-game spaces in Blender with shadow volumes, patrol-friendly layouts, and concealment materials..claude/skills/genre-stealthgenre-strategy-simArt direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender..claude/skills/genre-strategy-simgenre-survivalArt direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes..claude/skills/genre-survivalgeometry-nodesBlender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP..claude/skills/geometry-nodesgodot-exportGodot-specific Blender export favoring GLTF/GLB with correct scale, materials, animation clips, and collision shapes via MCP..claude/skills/godot-exporthair-groomHair and fur grooming in Blender using curves, particle hair, geometry nodes, and game hair-card workflows. Use for characters, creatures, and real-time hair cards via MCP..claude/skills/hair-groomhand-painted-styleHand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint..claude/skills/hand-painted-styleDocumentation
README

Blender Skills
94 Specialized Skills for Blender Artists. Transform Cursor, Claude Code, Kiro, and Codex into your Senior Technical Art team — not a tutorial bot.
Quick Start
Marketplace listing is currently under review by Anthropic. Install directly from GitHub in the meantime.
Works with Cursor, Claude Code, Kiro, and Codex — same skill pack, Blender MCP execution.
Claude Code
git clone https://github.com/arjun988/blender-skills.git
cp -r blender-skills/.claude/skills /path/to/your/project/.claude/skills/
Cursor (Windows)
git clone https://github.com/arjun988/blender-skills.git
Copy-Item -Recurse -Force "blender-skills\.claude\skills\*" ".cursor\skills\"
Kiro
# Copy skill folders into your Kiro skills directory, then restart Kiro
cp -r blender-skills/.claude/skills/* /path/to/kiro/skills/
Codex
# Mount or copy skills into your Codex skills path
cp -r blender-skills/.claude/skills/* /path/to/codex/skills/
# or: ln -s /path/to/blender-skills/.claude/skills /path/to/codex/skills/blender-skills
For all installation methods and first steps, see the Quick Start Guide.
Full documentation: blender-skills.vercel.app
Skills (94)
94 specialized skills across modeling, production, technical, pipeline, art styles, horror packs, worlds, moods, and gameplay genre direction.
See Skills Guide for the full list, subtype coverage map, decision trees, and workflow combinations.
Usage Patterns
Orchestrated Execution
The blender-director skill analyzes your request and routes automatically:
# Hard Surface Asset
"Build a game-ready sci-fi rifle for Unreal Engine, 3k tris, realistic PBR"
→ blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
# Environment
"Create a modular horror corridor kit — narrow, flickering fluorescent, Silent Hill feel"
→ blender-director → horror-style → environment-artist → lighting → export-pipeline
# Character
"Retopologize this creature sculpt for game animation, 15k triangle budget"
→ blender-director → retopology → uv-workflow → texture-workflow → rigging
Reference Image Matching
Attach a photo or concept art and the agent matches it:
"Match this reference — industrial spaceship, analyze first then build in Blender"
→ blender-director → reference-image-match
→ Camera match → Geometry tiers → Materials → Lighting → Screenshot comparison loop
Skill Categories
| Category | Skills |
|---|---|
| Orchestration | blender-director |
| Modeling | blender-modeler, hard-surface, prop-artist, vehicle-artist, environment-artist, vegetation-artist, character-artist, creature-artist, character-archetypes |
| Production | sculpting, retopology, uv-workflow, materials, texture-workflow, hair-groom, cloth-sim, lookdev |
| Technical | geometry-nodes, lighting, camera-cinematography, rendering, compositing, animation, rigging, vfx-fx, physics-sim |
| Pipeline | procedural-modeling, scene-assembly, set-dressing, asset-optimization, lod-pipeline, collision-proxy, export-pipeline, unity-export, unreal-export, godot-export, qa-review, archviz |
| Core styles | horror-style, psx-horror-style, lowpoly-style, anime-style, voxel-style, isometric-style, stylized-style, realistic-style |
| Extended styles | cartoon, comic-book, manga, pixel-art, hand-painted, painterly, stop-motion-craft, chibi, noir, minimalist, vector, retro-8bit, retro-16bit, hd-2d, frutiger-aero |
| Horror packs | cosmic-eldritch, body-horror, analog-found-footage, liminal-space, folk-horror, mascot-puppet, dream-weirdcore, indie-horror-aesthetics |
| Worlds / moods | fantasy-worlds, sci-fi-punk-worlds, historical-worlds, apocalypse-worlds, biome-worlds, cozy-wholesome, dark-gritty, dream-surreal, neon-retrofuturism, brutalist |
| Genre direction | action-combat, shooter, rpg, survival, stealth, puzzle-platformer, metroidvania-roguelike, soulslike, strategy-sim, racing-sports, narrative-vn, card-party-idle, open-world-sandbox |
| Eras | visual-console-eras |
Full paths and workflows: SKILLS_GUIDE.md.
Blender MCP
Every skill executes directly in Blender via MCP — no UI walkthroughs, no manual steps.
Blender (running) ← BlenderMCP addon ← Cursor / Claude Code / Kiro / Codex
Setup in 4 steps:
- Install uv
- Install the BlenderMCP addon in Blender
- Blender sidebar
N→ BlenderMCP → Connect to Claude - Restart your agent — Cursor ships
.cursor/mcp.json; Claude Code uses.mcp.json
Full guide: docs/BLENDER_MCP_SETUP.md
| Config / Path | Client |
|---|---|
.cursor/mcp.json + .cursor/skills/ |
Cursor |
.mcp.json + .claude/skills/ |
Claude Code |
| Kiro skills dir + Blender MCP | Kiro |
| Codex skills path + Blender MCP | Codex |
Workflow Pipelines
Hero Hard Surface Prop
blender-director → hard-surface → uv-workflow → materials → asset-optimization → export-pipeline
Game Character
blender-director → character-artist → sculpting → retopology
→ uv-workflow → texture-workflow → rigging → animation → export-pipeline
Horror Environment
blender-director → horror-style → environment-artist → lighting
→ lowpoly-style → asset-optimization → export-pipeline
Modular Kit
blender-director → environment-artist → geometry-nodes
→ uv-workflow → texture-workflow → asset-optimization → export-pipeline
Reference Image Match
blender-director → reference-image-match.md
→ Reference Analysis → Camera match → Geometry tiers
→ Materials → Lighting → Screenshot compare loop
→ visual-match-checklist → validation-checklist
Philosophy
Every skill in this pack:
- Thinks before acting — Plans the full pipeline before touching Blender
- Executes via MCP — Uses Blender MCP tools when connected, never narrates UI steps
- Matches references — Analyzes photo first, camera-matches, screenshot-compares in a loop
- Follows production standards — Naming conventions, polycount budgets, game-ready output
- Validates before export — Asset optimization and checklist gate on every delivery
Project Structure
.claude-plugin/ # Claude Code plugin manifest
.claude/skills/ # 94 skills + 175+ reference files
├── blender-director/
├── hard-surface/
├── prop-artist/
├── genre-shooter/
├── sci-fi-punk-worlds/
├── ... (89 more skills)
└── references/ # Asset pipeline, naming, MCP tools, checklists
.cursor/skills/ # Synced mirror for Cursor
.cursor/mcp.json # Blender MCP config (Cursor)
.mcp.json # Blender MCP config (Claude Code)
site/ # Website (blender-skills.vercel.app)
docs/
└── BLENDER_MCP_SETUP.md
Documentation
| Doc | Purpose |
|---|---|
| QUICKSTART.md | Installation and first steps |
| SKILLS_GUIDE.md | Skill index, decision trees, workflows |
| docs/BLENDER_MCP_SETUP.md | Blender MCP connection guide |
| CONTRIBUTING.md | How to add skills and contribute |
| CHANGELOG.md | Version history |
| .claude/skills/references/ | Shared pipeline standards |
Contributing
See CONTRIBUTING.md for guidelines on adding skills, writing references, and submitting pull requests.
Changelog
See CHANGELOG.md for full version history and release notes.
License
MIT License — See LICENSE for details.
Star History
Support
- Website: blender-skills.vercel.app
- Issues: GitHub Issues
- Discussions: GitHub Discussions
- Repository: github.com/arjun988/blender-skills
Built for Cursor, Claude Code, Kiro & Codex | Blender MCP | 94 Skills | 175+ Reference Files
Inspired by jeffallan/claude-skills