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Blender MCP AI

harveyxiacn/blender-mcp-ai

Control Blender with AI through the Model Context Protocol — 380 tools, 56 modules, works with Cursor, Windsurf & Claude Desktop

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Get started

Add it to your agent

claude mcp add blender-mcp-ai -- uvx blender-mcp-ai

Run in your terminal. Add --scope project to share it with your team through .mcp.json.

Documentation

README

View on GitHub ↗

Blender MCP AI

Blender MCP AI logo

Control Blender with AI through the Model Context Protocol

CI Python 3.10+ Blender 4.x / 5.x 380 tools License: MIT Issues Discussions

Quick Start • Architecture • API Reference • Contributing • Discussions • 中文


[!IMPORTANT] This project is not affiliated with any other Blender MCP project. It is an independent, original codebase — not a fork of, and sharing no code with, anything else. In particular it is unrelated to ahujasid/mcp-for-blender (formerly published on PyPI as blender-mcp). The blender-mcp package on PyPI belongs to that project: installing it does not install this software. Install this project by cloning this repository — see Quick Start.

Provenance: The overall shape — an MCP server talking to a Blender addon over a local socket — is the standard approach for this category of tool and is shared by other Blender MCP projects, so the architectures look similar. This repository is not a fork, and the implementation here is independent.

Overview

Blender MCP AI is an open-source Model Context Protocol server that lets AI assistants control Blender through natural language. It works with any MCP-compatible client — Cursor, Windsurf, Claude Desktop, and more.

The project consists of two components:

  • MCP Server (src/blender_mcp/) — a FastMCP server exposing Blender operations as MCP tools
  • Blender Addon (addon/blender_mcp_addon/) — a Blender plugin that receives commands over TCP and executes them via Blender's Python API
AI Client (Cursor / Windsurf / Claude Desktop)
    ↓  MCP protocol (stdio or HTTP)
Blender MCP Server (Python, FastMCP)
    ↓  TCP JSON messages (localhost:9876)
Blender Addon (runs inside Blender)
    ↓  Blender Python API (bpy)
Blender

Generated entirely through natural-language AI commands via Blender MCP AI — no manual Blender interaction.

Stylized character generated end-to-end by the agent through the MCP pipeline

A character built end-to-end by the agent — body template, hair, clothing and accessory — then lit and rendered at 1920×1080 through the MCP tools. It is a deliberately simple primitive-based blockout: the point is the round trip, not the polish.

The point of this project isn't the polish of any single render — it's the agent ↔ Blender pipeline: 380 tools, dynamic skill loading to keep the model's context lean, and viewport/render snapshots that let the model review its own work and iterate.

Key Features

  • 380 MCP tools across 56 modules — modeling, materials, animation, rendering, rigging, and more
  • Smart skill loading — default skill profile starts with 38 tools; 12 skill groups activate on demand to keep AI context lean
  • 6 profiles — from minimal (35 tools) to full (377 tools)
  • Visual feedback — blender_snapshot_viewport and blender_snapshot_render_preview for multimodal AI review loops
  • Checkpoint system — named save/restore points before risky operations
  • Style system — 8 rendering style presets from Pixel Art to AAA
  • 67 procedural materials — metals, woods, stones, fabrics, nature, skin, effects, toon
  • Quality audit — topology, UV, and performance validation
  • Blender 4.x / 5.x compatible
  • Multi-IDE support — Cursor, Windsurf, Claude Desktop, and any MCP client

Quick Start

Prerequisites

  • Python 3.10+
  • Blender 4.0+
  • uv
  • An MCP-compatible client

Install & Run

There is no PyPI release yet. Install from source — pip install blender-mcp would install an unrelated third-party package (see the notice at the top).

git clone https://github.com/harveyxiacn/blender-mcp-ai.git
cd blender-mcp-ai
uv sync

# Build the Blender addon
python build_addon.py

# Start the MCP server
uv run blender-mcp-ai

Set Up Blender

  1. Open Blender → Edit → Preferences → Add-ons → Install...
  2. Select dist/blender_mcp_addon.zip
  3. Enable Blender MCP
  4. Open the MCP panel in the 3D View sidebar

Configure Your IDE

Add to your MCP client config:

{
  "mcpServers": {
    "blender": {
      "command": "uv",
      "args": ["run", "--directory", "/path/to/blender-mcp-ai", "blender-mcp-ai"]
    }
  }
}

Try It — a guided tour

Want to see what this does before reading anything else? With Blender open and the addon enabled, build a demo scene and inspect it layer by layer:

uv run python scripts/demo_tour.py --clean

It drives the MCP socket 46 times and groups the result into one collection per layer, so you can hide everything except the thing you want to look at:

Collection What it demonstrates How to look at it
L1_场景基础 Object creation and transforms Outliner → select L1_Cube → press N
L2_建模 Bevel / Subdivision / Boolean modifiers Properties → wrench tab, toggle each modifier
L3_材质 Metal vs plastic, Principled BSDF values Press Z → Material Preview
L4_灯光相机 Three-point lighting and a camera Press Z → Rendered; select a light to read its power
L5_UV Smart UV project Open a UV Editor, Tab into edit mode, press A
L6_动画 Keyframed bounce + spin Timeline → press Space
L7_角色骨骼 Generated character plus an armature Hide other layers, then Pose Mode on L7_Rig
L8_物理 Cloth and rigid-body simulation Play the timeline

Full step-by-step walkthrough: docs/en/TOUR.md (中文:docs/zh/TOUR.md)

If every layer reports OK, your install works end to end. To check the renderer and exporters too, select L4_Cam and press F12, or run blender_export_fbx on any object.

Running it twice? Pass --clean (as above) so the previous run's objects do not collide with the new names.

Tool Profiles

Profile Tools Use Case
minimal 35 Core scene/object/utility/export only
skill 38 Default — core + on-demand skill loading
focused 124 Curated workflow set
standard 186 Broader daily-use coverage
extended 215 Adds physics & batch operations
full 377 Everything

Skill System

With the default skill profile, only core tools load at startup. AI activates additional groups on demand:

blender_list_skills         → see all 12 available skill groups
blender_activate_skill      → load a group's tools dynamically
blender_deactivate_skill    → unload to free AI context

Skills include: modeling, materials, style, character, animation, scene_setup, automation, physics, batch_assets, advanced_3d, sport_character, training.

Documentation

All documentation is available in English and 中文 (Chinese).

Document English 中文
Quick Start QUICKSTART 快速开始
Guided Tour TOUR 分层演示教程
Installation INSTALLATION 安装指南
Architecture ARCHITECTURE 架构设计
API Reference API_REFERENCE API 参考
Skill System MCP_SKILL_SYSTEM_GUIDE Skill 系统指南
Tutorials TUTORIALS 教程
Contributing CONTRIBUTING 贡献指南
Changelog CHANGELOG 更新日志
Roadmap ROADMAP 路线图
Security SECURITY 安全策略
Code of Conduct CODE_OF_CONDUCT 行为准则

Community

Contributing

We welcome contributions! Please see CONTRIBUTING.md for guidelines.

  1. Fork the repo & create a feature branch
  2. Install dev dependencies: uv sync --all-extras
  3. Make changes and add tests
  4. Run checks: pytest && ruff check src/ && black --check src/
  5. Submit a pull request

Security

For security concerns, please see SECURITY.md. Do not open a public issue for security vulnerabilities.

Known Caveats

  • If .venv breaks after copying the repo to another machine, delete .venv and re-run uv sync

License

MIT — Copyright (c) 2026 Harvey Xia


中文

[!IMPORTANT] 本项目与其他任何同名 Blender MCP 项目均无关联。 这是一套独立、原创的代码库,不是任何项目的 fork,也不共用任何代码。特别地,本项目与 ahujasid/mcp-for-blender(其旧版在 PyPI 上 叫 blender-mcp)毫无关系。PyPI 上的 blender-mcp 属于那个项目,安装它不会安装本软件。 安装本项目请克隆本仓库,见快速开始。

来源说明: 「MCP 服务器 + Blender 插件、走本地 socket」这个整体形态是本类工具的通用做法, 其他 Blender MCP 项目也采用类似结构,因此架构层面看起来会相似。本仓库不是 fork, 实现为独立完成。

概述

Blender MCP AI 是一个开源的 Model Context Protocol 服务器,让 AI 助手可以通过自然语言控制 Blender。支持 Cursor、Windsurf、Claude Desktop 等任意 MCP 兼容客户端。

展示

以下渲染完全通过自然语言 AI 命令生成,无需手动操作 Blender。

由 AI 通过 MCP 管线端到端生成的风格化角色

一个由智能体端到端生成的角色 —— 体型模板、头发、服装、配饰全部由 MCP 工具创建,再经打光与 1920×1080 渲染。它是刻意简化的图元搭建,重点在完整回路,而非精细度。 本项目的价值不在单张渲染的精细度,而在 agent ↔ Blender 管线:380 个工具、动态技能加载以精简上下文、以及让模型自审自迭代的视口/渲染截图。

核心特性

  • 380 个 MCP 工具,覆盖建模、材质、动画、渲染等全流程
  • 智能工具加载 — 默认 skill 配置仅加载 38 个工具,12 个技能组按需激活
  • 6 种配置方案 — 从 minimal(35 个工具)到 full(377 个工具)
  • 视觉反馈 — 视口截图 + 渲染预览,支持多模态 AI 审查循环
  • 检查点系统 — 高风险操作前的命名存档/还原点
  • 风格系统 — 8 种渲染风格预设(像素风到 3A 级)
  • 67 种程序化材质 — 金属、木材、石材、布料、自然、皮肤、特效、卡通
  • 质量审计 — 拓扑、UV、性能验证
  • 兼容 Blender 4.x / 5.x

快速开始

git clone https://github.com/harveyxiacn/blender-mcp-ai.git
cd blender-mcp-ai
uv sync

# 打包 Blender 插件
python build_addon.py

# 启动 MCP 服务器
uv run blender-mcp-ai

目前尚未发布到 PyPI。请从源码安装 —— pip install blender-mcp 装到的是另一个无关的第三方包(见顶部说明)。

然后在 Blender 中:

  1. 编辑 → 偏好设置 → 插件 → 安装...
  2. 选择 dist/blender_mcp_addon.zip
  3. 启用 Blender MCP
  4. 在 3D 视图侧边栏打开 MCP 面板

IDE 配置:

{
  "mcpServers": {
    "blender": {
      "command": "uv",
      "args": ["run", "--directory", "/path/to/blender-mcp-ai", "blender-mcp-ai"]
    }
  }
}

上手试一下(分层演示)

想先看看它到底能做什么?保持 Blender 打开、插件已启用,然后运行:

uv run python scripts/demo_tour.py --clean

脚本会通过 MCP socket 执行 46 次调用,并把结果按图层分到各自的集合里,方便你逐层查看:

集合 演示内容 怎么看
L1_场景基础 物体创建与变换 大纲视图选中 L1_Cube,按 N 看变换数值
L2_建模 Bevel / 细分 / 布尔 修改器 右侧扳手图标,逐个开关修改器看差异
L3_材质 金属 vs 塑料、Principled BSDF 参数 按 Z → 材质预览
L4_灯光相机 三点布光 + 相机 按 Z → 渲染预览;选中灯光看功率
L5_UV Smart UV 展开 打开 UV 编辑器,按 Tab 进编辑模式再按 A
L6_动画 关键帧弹跳 + 自转 时间轴按 空格 播放
L7_角色骨骼 程序生成角色 + 骨架 隐藏其他图层,对 L7_Rig 进姿势模式
L8_物理 布料 + 刚体模拟 播放时间轴

逐层详解请看:docs/zh/TOUR.md(English:docs/en/TOUR.md)

每一层都显示 OK,就说明整套流程跑通了。想连渲染和导出一起验证,选中 L4_Cam 按 F12, 或对任意物体调用 blender_export_fbx。

重复运行时请带上 --clean(如上),否则上一轮的对象会和新的重名冲突。

社区

文档

所有文档均提供 English 和 中文 版本,详见上方文档表格。

系统要求

  • Python 3.10+
  • Blender 4.0+
  • 任意兼容 MCP 的客户端

许可证

MIT — Copyright (c) 2026 Harvey Xia

Releases

Recent versions

All releases ↗
  1. v0.4.0
  2. v0.3.1v0.3.1 — Blender 5.x Crash Fixes (Live Suite 121/121)
  3. v0.3.0v0.3.0 — Smart Tools v2 & Community Launch